WoW Gold Tips

Cataclysm Stonecore Tips

The Stonecore instance is located in Deepholm, the earth elemental plane. The instance portal is located right in the center of the zone on a platform up the side of the pillar where you enter the zone. Once you know its rough location it is extremely easy to find. This instance is meant for players level 82-84 and can be extremely challenging if you are on the low end of that scale.

Being based in an earth elemental zone it should be no surprise to players that the instance has a very rough rock hewn appearance. It looks like a cave carved out of a mountain, while still being open enough at points to show how large the space is. At times you are in tightly confined tunnels and at other times you are on ledges overlooking a vast expanse below. If anything the open space almost seems too big to be found in the space where it is located, but hey, it’s a game and it’s pretty, so we’ll let it slide.


CorborosBurrow – Corborus tunnels under the ground, releasing weak adds above him. Also deals significant damage (20,000+) to anyone that does not move away from him.
Crystal Shards – Sprays small crystal shards at a target and leaves them on the ground for a short while. They deal damage over time to anyone that remains near them.
Screech –This is a frontal cone attack that silences briefly and deals light damage. Make sure Corborus is faced away from the group.

The fight is not that difficult, as it is made up of two simple phases. In the first phase Corborus will be above the ground. The tank simple needs to keep him faced away from the group. Anyone targeted by the Crystal Shards simply waits until the shards start flying at them and then moves out of them. Anyone else in the area needs to move away as well.

After a certain amount of time Corborus will dig into the earth. At this point you can only see where he is by watching the heaving ground. It is imperative that everyone watch where he is and move out of his way. Anyone caught above him will take significant damage and be thrown through the air and potentially to far from the group to be healed. During this phase he will also spawn small adds continuously. They are very weak and plays simply need to kill them before there are to many up at once.

After a while Corborus will get bored playing in the mud and surface to deal with you once again. This returns the fight to phase one. Defeat him and move on.

Slabhide is an undead looking dragon that you must defeat. Expect the normal dragon abilities, meaning stay away from his front arc and away from his tail. He of course has other abilities as well, but whenever you’re fighting a dragon it’s a good idea to keep those basics in mind.


SlabhideCeiling Collapse – While Slabhide is in the air he can knock down stalactites from the ceiling. A shadow will appear to show where the stalactite is going to drop. If you are there when hit hits the ground you will take a lot of damage.
Sand Breath – This breath attack hits everyone in Slabhide’s front arc for significant damage.
Magma Burst – Slabhide can throw out pools of fire that will remain on the ground for a period of time. Anyone standing in them will of course take fire damage.

The fight is fairly simple fight that is split into two phases. In the first phase when you first engage Slabhide the tank simply needs to face him away from the rest of the party and hold him there. The group needs to DPS Slabhide while avoiding any magma bursts that are thrown their way.

After a period of time Slabhide will disengage and fly into the air. While in the air he will tear stalactites off of the ceiling to fall down onto players. There will be a shadow that shows up to show where it will land. Simply move out of the shadow to avoid the damage. You have roughly 3 seconds which is a lot of time to avoid the damage.

Once he lands the tank simply picks him back up and faces him away again. This restarts the first phase. Repeat as required until you have defeated him.

Be ready for more damage once he enrages, but other than that the fight is the same. Avoid the big hits and move on to the final boss.

High Priestess Azil
The last boss in the Stonecore is the High Priestess Azil. When you reach her you get to have some fun clearing several big AOE groups. Once the AOE groups are down though, you need to worry about her.


High Priestess AzilDark Portal – This is a void zone created on the ground that draws players and adds in that are nearby. When in the area affected you suffer damage.
Energy Shield – When up all damage taken is reduced by 75%.
Force Grip – This channelled ability can target a random player but usually targets the tank. The effected player is thrown up and down in the air dealing damage and then thrown away from Azil. This spell can be interrupted, and should be as often as possible.
Throw Rocks – Using the same ability as force grip but instead targeting a nearby rock or boulder. Azil throws the rock at the ground near a player. A shadow will appear where it is going to land, if you are too close when it does you will suffer physical damage.

This is a two phase fight, however some abilities are used in both phases. Throughout the fight Azil will summon groups of adds. These come in packs and while individually they do not have much health or deal much damage, they must be dealt with before too many are up at once. Also throughout the fight she will summon dark portals around the room. Because these portals damage everything (players and adds) they can be used to help control the adds that enter the fight. Once sucked towards one though it can be hard to get out so watch for them and get away before they fully spawn.

In the first phase Azil will jump off of her ledge and join the fight physically. While on the ground she will cast force grip repeatedly, usually on the tank but can be on any player. This makes aggro difficult for the tank if it is not interrupted constantly. After a while Azil will jump back onto her platform, this starts phase two.

During phase two Azil will cast energy shield on herself, stopping much of the damage you can cause to her. She also starts hurling boulders around the room in an attempt to squish players. The shadows appear fairly early to show where they are going to land though so are easy to avoid. Avoid the boulders, portals, and deal with the adds until she gets bored and rejoins the fight.

The phases alternate until you have defeated Azil.

The instance is a lot of fun and flows very well. There are several different sub areas and each has a distinctive feel, yet they still feel cohesive with the rest of the instance. The scenery while dark overall, after all you’re in a cave, is very nice and has some bright spots and some scenic views off some of the ledges. It’s also neat to see Millhouse Manastorm in an instance again, even though he is not helping you this time.

Some great scenary awaits in the StonecoreThe fights in this instance are all fun and challenging, even though it feels like some of the early trash is harder than the early bosses. The fights in the instance as a whole are more difficult than many past instances. This seems to be a continuing, and welcome, trend in the Cataclysm Beta. It seems like Blizzard has realized that at this point players have had to make it past 80 levels and some skill should be expected. Hurray!

A prime example of this is some of the big huge hits that bosses can put out. There are several attacks that can instant kill even the tank if you are not paying attention. Any DPS hit by the bosses is pretty much gone instantly. This is how it should be, you should be made to pay if you are not focused. So far players in the beta are really enjoying it, and we can only hope it stays this way to release.

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