WoW Gold Tips

New Rogue Talents Tips


Vendetta – Marks an enemy for death increasing all damage you deal to the target by 20% and granting you unerring vision of your target regardless of concealments such as stealth and invisibility. Lasts 30 sec.


Revealing Strike – An instant attack that causes 100% of your weapon damage and increases the effectiveness of your next finishing move on that target by 20% for 15 seconds. Awards 1 combo point.

New Passive Talents:


Deadly Momentum – After killing an opponent that yields experience or honor, you have a 50% chance per talent point to increase the critical strike chance of your next attack within 10 sec by 40% and to refresh your Slice and Dice and Recuperate abilities to their original duration. (2 points)

Blackjack – Even after your Sap wears off its effects linger on enemies reducing their damage done by 35% per talent point for 8 sec. (2 points)

Improved Expose Armor – Gives a 50% chance per talent point to refund all combo points used when performing your Expose Armor ability. (2 points)

Murderous Intent – When you Backstab an enemy that is below 35% health you instantly recover 10 energy per talent point. (3 points)

Venomous Wounds – Each time your Rupture or Garrote deals damage to an enemy that is afflicted by your poison, you have a 30% chance per talent point to deal an additional X Nature damage and to regain 3 energy per talent point. (2 points)


Improved Recuperate – Causes your Recuperate ability to restore an additional 1% per talent point of your maximum health and reduces all damage taken by 3% per talent point while your Recuperate is active. (2 points)

Reinforced Leather – Increases your armor contribution from cloth and leather by 25% per talent point. (2 points)

Restless Blades – Your finishing moves reduce the cooldown of your Adrenaline Rush, Killing Spree, and Sprint abilities by 1 sec per talent point for every combo point used in the finisher. (2 points)

Bandit’s Guile – Your Sinister Strike and Revealing Strike abilities have a 33% chance per talent point to grant you an evolved insight into your opponent’s defenses increasing damage done to that target by up to 15%. Opponents can adapt over time, negating this benefit, and striking a different opponent will begin this cycle anew. (3 points)


Blood Spatter – Increases the damage dealt by your Garrote and Rupture by 15% per talent point. (2 points)

Sanguinary Vein – Increases your damage dealt to targets with a bleed effect on them by 2% per talent point. (3 points)

Serrated Blades – Your Eviscerate has a 6% (12% with 2/2) chance per combo point to refresh your Rupture on the target to its original duration. (2 points)

Rogues are in an interesting position. PvP wise many consider the trees to be a shambles. Too many talents that are deemed ‘necessary’ such as Dirty Tricks and Preparation are too deep in the Subtlety tree for any other spec to access them. As such, the PvP mobility issues that plague Rogues will be amplified for any Rogue that doesn’t spec into Subtlety. Blizzard has stated that they’re working on this.

With the 41 point talent limit 21 points for Prep is now 10 too many for Combat and Assassination.

Assassination received a lot of loving in the way of a simplified tree that lets them pick up all the must-have abilities and still have a couple points left over for flavor abilities. Murderous intent gives Rogues a pseudo-execute in the form of Backstab spam, this will require extensive testing to determining how worthwhile it is but it’s a step in the right direction. Venomous Wounds will also bring Rupture back into the Mutilate rotation, increasing the complexity of timer management for the spec. This is something that Rogues have been asking for since Patch 3.3. New utility abilities like Improved Expose Armor may not be perfect, but will add some flexibility to a spec that is often perceived as bringing very little to the table in terms of utility.

In designing the Combat tree Blizzard has doubled down on the philosophy of balancing the tree around cooldown abilities. Combat has more ‘filler’ talents than either of the other trees, but gets compensation deep in the tree with Restless Blades and Bandit’s Guile. Both of these abilities represent massive DPS gains and add in some mechanics such as the Bandit’s Guile mechanic that will force Rogues to think about their rotations and targets. Improved Recuperation is also one of the big ‘must-have’ talents, particularly for PvP and is located in first tier Combat. Revealing Strike was the big new change for Combat which will force PvE and PvP Combat Rogues to have a dynamic combo point building rotation rather than mindlessly spamming Sinister Strike. This was a very welcome addition.

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